![]() One thing I’d love to see is having small people walk around or inside your creations. I’ve been using the newly released Forza Horizon 5 Pulse radio station playlist while playing Townscaper. It makes sense on that front, but some relaxing music would’ve been nice to have. I then discovered that Oskar meant for this to be an accompaniment to listening to music or a podcast. Townscaper on iOS looks fantastic and feels great to play, but I was a bit confused by the lack of a full soundtrack. You can also play in any orientation on iOS. Touchscreen controls are the way to go here for sure, but the controller option is nice to have and well implemented. ![]() I used my PS5 DualSense controller and it felt great. When a console or PC game comes to mobile, I always hope for additional control options. On the iPhone 11 and iPad Pro (2020), the only in-game options I see are toggling a 30fps frame rate cap and anti-aliasing. If it is in, I haven’t been able to get it to work so keep that in mind. This is basically the workaround for seemingly no iCloud save support. You are also able to share your creations through long text that you can copy to load on another device. If you make a mistake, there are undo and redo options as well. If you’re in the mood for precision, you can even enable a grid or just go free form like I’ve been doing so far. Oskar even added a lovely animation for the lights coming on when you change the lighting to reflect darkness or night time. There are many color options and lighting options here as well. I love how everything reacts to what you do from the ripples in the water to archways forming when you tap randomly around a tall tower. The game has its own rules for what spawns when you click a specific thing. Townscaper has you tapping anywhere to spawn colored blocks, paths, roads, roofs, arches, stairways, and more. It is one of the most elegant interactive toys you will have used for sure. Every little thing you tap on is accompanied by a lovely pop and click. What immediately made me fall in love with Townscaper on iOS, are the interactions and feedback. You “play" or interact with it to express your creativity. Ahead of its release, I’ve been checking out Townscaper on both iPhone and iPad and it is everything I hoped for. Think of it as a blend between city building, art, creation, and more. I say “playing” because Townscaper isn’t a traditional game. Townscaper has finally arrived on both the App Store and Google Play and I’ve loved every second of what I’ve been “playing” so far. When it was released on Steam and eventually Nintendo Switch, I resisted while patiently waiting for it to hit iOS and iPadOS. Controller support is included out of the box if you require precision, and the touchscreen controls are also great.Townscaper ($4.99) from Oskar Stålberg and Raw Fury always looked like an interactive toy that was built for experiencing on a nice touchscreen. You can play in landscape and portrait, and the game is plenty legible on phones and tablets alike. ![]() As you create, you can undo your actions, and much like Photoshop, you can go back to the very beginning if need be. This way, you can take some awesome screenshots of your creations under specific lighting conditions that will assuredly make your towns pop off the screen. Once you dive into the game's settings, you'll find an optional grid system (to better guide your designs), along with an excellent lighting system that allows you to adjust the sun's position. These towns and cities are a sight to behold, and since this is a sandbox game, the sky is the limit. While this sounds extremely simple, the result is anything but. Platforms and buildings will appear where you tap, allowing players to design towns and cities in any way they like. You start out with an empty ocean, with a few color choices on the screen. I was hooked within the first minute of playing. There's no denying that Townscaper is a charming release. It feels extremely rare for me to gush about a mobile game release at AP, and yet here I am, gushing.
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